![]() ![]() WARNING: There's a jump scare coming up at some point. I haven't had the best track record with games like this, but I'll do my best. Okay I'm going to play the first hour or so of the game, and hopefully get far enough to understand the basics of what you're actually supposed to do in it. Here's some trivia for you: he went on to work as an extra on the TV series Deadwood, and no I'm not getting him mixed up with Timothy Olyphant. They just kept working on it until PC hardware hadĬaught up to their ambitions, even after main programmer Peter Oliphant quit because he'd ![]() When it finally came out it was released on CD with live-action cutscenesĪnd full voiced dialogue. The developers started work on Stonekeep the average PC was put to shame by anĪmiga 500 and they couldn't assume that players would have a hard drive or a Ninja Gaiden and Doom, A Link to the Past andįinal Fantasy VII, or Super Mario Kart and Gran Turismo. Sure 5 years seems like nothing compared to DNF's 15 years in development hell, but time workedĭifferently back in the early 90s. ![]() It was supposed to cost $50,000 and take 9 months, it ended upĬosting $5,000,000 and taking 5 years. In its day as development dragged on for way longer than intended when featureĬreep took hold. It made it to #10 in its '15 Top Vaporware Titles in Computer Game History" Top ten list, and I found Stonekeep in Computer Gaming World issueġ48. ![]() This week on Super Adventures, I'm checking out Interplay's notorious first-person dungeon crawler RPG Stonekeep.Īll this year I've been playing games the people have placed on a ![]()
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